Why Dame Danger? Why not carry on with the comics featuring Rosa and Candy? Well, they will continue (at some point) but in trying to do the second issue I'd been running into issues. I had two major sticking points that I was struggling to overcome for Issue 2 of The Continuing Capers of Candy and Co.: firstly, planning (or more accurately, a lack of) and secondly, drawing the characters. Turns out scripting, drawing and finishing comics is really hard and takes a lot of work! Who knew?!?
In the first issue of The Dating Dame, there was no planning. To take from Silicon Valley I used a sort of middle-out technique. I'd firstly written the
hand-grab sequence (page 3) as an experiment to show a development of action, moving from conscious to not... from surprised to subdued. As I'm sketching these panels out, I'm debating dialogue... how do I explain how Rosa finds herself in this predicament. I come up with the idea of a misunderstood dating app but the exposition in pictures of this is ultimately quite boring, Rosa feeling lonely... scrolling through her phone... sees a misleading advert for a dating app... meets a user... then finally goes to meet the user to then lead into the sequence. This to me seems boring and long winded so I think about streamlining the exposition whilst making it more entertaining, which leads me on to the conversation between
Rosa and Candy in the coffee shop (page 2).
The single panel of dialogue does a few things simply, in my opinion at least. It subtly suggests Rosa's earlier understanding of the app through Candy's naivety. At first read we're as wise as Candy but when we read on to the flashback pages we learn Rosa's responses have a double meaning. The responses suspend Candy's naivety whilst providing a little tongue-in-cheek humour for Rosa and the reader.
But just uploading two pages didn't seem right. I had a start and a middle but no ending, so I thought I'd finished off the piece with the
evening's entertainment (page 5). I was really proud with the layout on this page and I think it was this page that ignited that creative spark to do this more. The page turned out pretty much exactly as I'd envisioned it in my head... this rarely happens! Not only was I happy with the layout and flow of the piece, I felt it gave the first coffee shop conversation more purpose and understanding in continuing the double-meaning-dialogue. We as the reader get to see Rosa's truth behind her words in her flashback pages. This inspired the
van sequence (page 4).
The van sequence was simply an insert page for me to put some of the other double-meaning back and fourths between Candy and Rosa. I thought of a few more than what I'd included in the coffee shop and the evening's entertainment pages so I put them down on this page. Now this van sequence impressed me because rather than thinking of the action first and using dialogue to explain that, I'd actually had all the off-panel dialogue first and required action to justify it so I was surprised at just how easily this page fell out of my brain. I think at the time of creating it I was in a good productive flow where my best work was happening. What bugged me was my panels were becoming more complex; lots of layers, gaussian blurs, gradients and text so my stone-age laptop was struggling to keep up. There were lots of overheating and crashing when trying to add the shades and highlights on this piece. Fortunately as someone who touch-types regularly on unreliable computer systems for work, it is almost muscle memory to Ctrl+S save regularly (sometimes I don't even notice I'm doing it). At the time I was sketching and producing the line work in Clip Studio and then doing the colours and text in Photoshop.
To finish up, I bookended the flashback sequences with another page of
coffee shop conversation (page 6). This was intentionally the last page. But then I thought about the thumbnails, would the dialogue put people off from clicking through and seeing the larger picture? This question inspired scene
in the car (page 7), a page with easily viewable action on a thumbnail scale to entice non-watchers in. I hoped the title 'Page 7' and the links would encourage readers to see the rest of the story.
So, as I was saying in the beginning... Why Dame Danger? Why not more Dating Dames?Truth be told, I fluked Issue 1 of The Dating Dame. Any attempt at Issue 2 has been unsuccessful. I've tried writing the issue sequentially from start to finish and have barely made it to the middle without rewriting or scrapping ideas completely. I figured without a comprehensive plan, I'll never come up with anything as good as Issue 1 because it was natural, instinctive. Issue 2 would therefore be more calculated in order to tie into Issue 1, so without a good plan or preparation Issue 2 is not going to happen quickly. Sorry to disappoint, but I'm not going to spend the hours (or days) developing something I'm not happy with or doesn't help develop my skills.
Spoiler Alert:- Issue 2 was meant to be Candy's first foray into the dating app. She enters into it naively, like Rosa, but with excitement and headfirst at full speed because she's eager to experience what she believed Rosa had... only to find out it wasn't what Candy expected though it was enjoyed. However, drawing Candy from different angles is really difficult. The design of her hair makes that a challenge but it would be boring to only draw her from one or two angles that are easy for me to achieve. In order to keep creative flow, the character design need to be simpler OR my skills need to be better. I did toy with the idea of giving Candy an artist-appeasing haircut to help this but backed down, worried how the audience might react to this.
So this brings me on (finally) to 'Why Dame Danger?' I loved doing the first strip, and wanted to do more but maintaining quality would be unlikely due to the steep learning curve of developing comics. Therefore, Dame Danger was a new idea that I could be less precious about, for the purpose of developing skills. A new character with no previous pictures, history, back-story, defining components means I can make changes more happily to the character for the purpose of speeding up the drawing process in order to maintain creative flow, rather than letting design flaws hinder that.
For each page of Dame Danger, I plan to do one of these 'Developer Diaries' to document what I've learned from the page, what changes I've made to the characters or plot and the reasons why. I hope this is educational and interesting to those that want to know more about my creative process. For those that aren't, you can probably skip all of these upcoming Developer Diaries. Like this, they will be wordy!
Feel free to let me know your thoughts about what I've discussed here in the comments.